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Hidden In Shadows
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Devlog
Level Loading, all previous features integrated, sound with menu button presses and timer: Kelvin Roman
October 14, 2023
by
2308NostalgicGamer
Welcome back, everyone! I am excited to share some significant progress with you all. This past week, my primary focus was successfully loading a level from Blender. I am pleased to report that I acco...
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Pause Menu, Main Menu, and Bug Fixes: Kelvin Roman
October 07, 2023
by
2308NostalgicGamer
This week in our development journey, I've been hard at work on several important tasks. To start with, I've been shaping up our menus, both the Title Menu and the Pause Menu, making sure they run smo...
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Font Rendering and code refactorization: Kelvin Roman
September 30, 2023
by
2308NostalgicGamer
Hello, dear readers! It's been a little while, approximately a month, since my last update, and I'm thrilled to be back in the saddle, ready to share some exciting developments with you. Life threw a...
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Player Movement and Collision: Kelvin Roman
August 26, 2023
by
2308NostalgicGamer
Over the past week, my primary focus has been dedicated to crafting a technical document for the game. This document laid the groundwork for fundamental player collision and character movement mechani...
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Audio and Texture Initialization: Kelvin Roman 08/18/2023
August 19, 2023
by
2308NostalgicGamer
Over the past week, my efforts were centered around the initiation of audio and texture integration for the game, coupled with the successful implementation of fullscreen mode. This period was also ma...
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Initial Project Setup and Blog Setup
August 12, 2023
by
2308NostalgicGamer
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